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Objective:
I am seeking a position that will allow me to create stunning art for exciting projects.
Education:
Bachelor of Science, Computer Animation The Art Institute of Portland
Shipped Titles:

Professional experience
Gearbox Software November 2006– Present
· 3D Artist / VFX Artist
-Borderlands
-Brothers In Arms: Hell's Highway
Liquid Development April 2003 – November 2006
· Lead Level Designer
-Blue Omega, Damnation
· Art Manager
-Wild Tangent, Mojo Masters
-Harmonix, Pre-rendered Proof of Concept Videos
· Lead Level Artist
-Wideload Games, Stubbs the Zombie
· Level Artist
-Wild Tangent, Polar Golfer: Pineapple Cup
-Digital Illusions, CE, Battlefield: Vietnam
-Origin, Ultima X: Odyssey (cancelled)
· Environment / Prop Artist
-The Collective, Dirty Harry (cancelled)
-Flagship Studios, Hellgate: London
-Incognito, Warhawk
-Bethesda, Elder Scrolls: Oblivion
-Lionhead Studios, The Movies
-Wild Tangent, Snowboard Superjam
-Origin, Ultima X: Odyssey (cancelled)
· Character Texture Artist
-Irrational Games, Swat 4
· Production Artist
-Maxis, Sims 2
-Origin, Ultima X: Odyssey (cancelled)
Computer Skills
· 3ds Max / Character Studio · Maya · ZBrush · Deep UV / Deep Paint · Unreal Engine 1.0 - 3.0 · Gamebryo · Digital Illusions' Battlefield Editor · Halo Editing Kit · Dawn of War Mission Editor · Terragen · Adobe Photoshop · Adobe Illustrator · Adobe Premier · Adobe After Effects
Qualifications
· Strong creative abilities and design sense · Traditional art training in drawing, painting and sculpture · Passionate about 3D / digital art · Strongly self-motivated and driven · Works well in a team environment · Avid gamer