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Objective:

I am seeking a position that will allow me to create stunning art for exciting projects.

Education:

Bachelor of Science, Computer Animation                         The Art Institute of Portland

Shipped Titles:

Professional experience

Gearbox Software                     November 2006– Present

· 3D Artist / VFX Artist

-Borderlands

-Brothers In Arms: Hell's Highway

 

Liquid Development                   April 2003 – November 2006

· Lead Level Designer

-Blue Omega, Damnation

· Art Manager

-Wild Tangent, Mojo Masters

-Harmonix, Pre-rendered Proof of Concept Videos

· Lead Level Artist

-Wideload Games, Stubbs the Zombie

· Level Artist

-Wild Tangent, Polar Golfer: Pineapple Cup

-Digital Illusions, CE, Battlefield: Vietnam

-Origin, Ultima X: Odyssey (cancelled)

· Environment / Prop Artist

-The Collective, Dirty Harry (cancelled)

-Flagship Studios, Hellgate: London

-Incognito, Warhawk

-Bethesda, Elder Scrolls: Oblivion

-Lionhead Studios, The Movies

-Wild Tangent, Snowboard Superjam

-Origin, Ultima X: Odyssey (cancelled)

· Character Texture Artist

-Irrational Games, Swat 4

· Production Artist

-Maxis, Sims 2

-Origin, Ultima X: Odyssey (cancelled)

Computer Skills

· 3ds Max / Character Studio · Maya · ZBrush · Deep UV / Deep Paint · Unreal Engine 1.0 - 3.0 · Gamebryo · Digital Illusions' Battlefield Editor · Halo Editing Kit · Dawn of War Mission Editor · Terragen · Adobe Photoshop · Adobe Illustrator · Adobe Premier · Adobe After Effects

Qualifications

· Strong creative abilities and design sense · Traditional art training in drawing, painting and sculpture · Passionate about 3D / digital art · Strongly self-motivated and driven · Works well in a team environment · Avid gamer