MARK FORSYTH Email: mark@mforsyth.com On-line Portfolio: http://www.mforsyth.com OBJECTIVE I am seeking a position that will allow me to create stunning environment art for exciting projects. EDUCATION Bachelor of Science, Computer Animation The Art Institute of Portland SHIPPED TITLES - Brothers in Arms: Hell's Highway - Hellgate London - Guitar Hero 2 (Xbox 360) - The Elder Scrolls IV: Oblivion - Stubbs the Zombie - The Movies - SWAT 4 - Battlefield: Vietnam - The Sims 2 PROFESSIONAL EXPERIENCE Gearbox Software November 2006 - Present •3D Artist / FX Artist -Borderlands -Brothers in Arms: Hells Highway Liquid Development April 2003 – November 2006 •Lead Level Designer -Blue Omega, Damnation •Art Manager -Wild Tangent, Mojo Masters -Harmonix, Pre-rendered Proof of Concept Videos •Lead Level Artist -Wideload Games, Stubbs the Zombie •Level Artist -Wild Tangent, Polar Golfer: Pineapple Cup -Digital Illusions, CE, Battlefield: Vietnam -Origin, Ultima X: Odyssey (cancelled) •Environment / Prop Artist -The Collective, Dirty Harry -Flagship Studios, Hellgate: London -Incognito, Warhawk -Bethesda, Elder Scrolls: Oblivion -Lionhead Studios, The Movies -Wild Tangent, Snowboard Superjam -Origin, Ultima X: Odyssey (cancelled) •Character Texture Artist -Irrational Games, Swat 4 •Production Artist -Maxis, Sims 2 -Origin, Ultima X: Odyssey (cancelled) COMPUTER SKILLS • 3ds Max / Character Studio • Maya • Mudbox • ZBrush • Deep UV / Deep Paint • Unreal Engine 1.0 - 3.0 • Gamebryo • Digital Illusions' Battlefield Editor • Halo Editing Kit • Dawn of War Mission Editor • Terragen • Adobe Photoshop • Adobe Illustrator • Adobe Premier • Adobe After Effects QUALIFICATIONS • Strong creative abilities and design sense • Traditional art training in drawing, painting and sculpture • Passionate about 3D / digital art • Strongly self-motivated and driven • Works well in a team environment • Avid gamer