Portfolio

Hello! I am a video game artist with over 16 years of working in the games industry. Thanks for stopping by!

- Mark Forsyth

Demo Reel 2019

VFX:

My 2019 Demo Reel featuring some of my more current work. The unfortunate thing about joining Days Gone only about a year and half before ship is that much of the VFX texture and material libraries were already pretty well established. For this reason much of my VFX work from Days Gone is only particle work in Cascade and Matinee, utilizing textures and materials that were already there and using memory in game. 

Tower Collapse

VFX:

Week 7 assignment from the CGMA class "Intro to FX Using Houdini." Please pardon the camera shift at the 3-4 second mark. I had to render it out in chunks overnight over several days and it appears as if I accidentally shifted the camera at one point. 

2017 Demo Reel 2017

VFX:

Borderlands: The Pre-Sequel

VFX:

I worked with the cinematics director to create all of the visual effects for the Borderlands: The Pre-Sequel "Lady Hammerlock the Baroness" marketing trailer.  

I worked with the cinematics director to create most of the visual effects for the Borderlands: The Pre-Sequel intro video.  

Borderlands II

VFX:

 

Working with the cinematics team, I created all of the visual effects for the Borderlands 2 intro video.

Borderlands

Models/Textures/Shaders (pre-art style change):

            

Brothers in Arms: Hell's Highway

Models/Textures:

   

Guitar Hero II (Xbox 360)

Models/Textures:

      

Hellgate: London

Models/Textures:

         

Cancelled Project

Models/Textures:

      

The Elder Scrolls IV: Oblivion

Models/Textures:

   

Stubbs the Zombe

Environments:

   

The Movies

Vehicle Model/Texture:

SWAT 4

Character Textures:

   

Battlefield: Vietnam

Level Design:

   

Cancelled Project

Models/Textures:

    

Ultima X: Odyssey (cancelled)

Models/Textures:

            

Misc. Work

Models/Textures: